DARK
6Mother Spider
ATK:
2300
DEF:
1200
View:
2691
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
Mother Spider — Power Evaluation
Final Score: 43 ± 7 · Confidence: Medium
- Intrinsic: 43.3 · Deck: 46.5 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Extender, Material body
Why it scores here
Mother Spider is a conditional hand-summon that only becomes live when the opponent controls 2 face-up Defense Position monsters AND your Graveyard contains only Insect-Type monsters, so its reliability — not its 2300 ATK — drives the score. When the condition is met it converts two opposing defensive bodies into removal while adding a free Level-6 DARK Insect body without consuming the Normal Summon, which is a real but narrow swing. No combo evidence was supplied, so combo conversion is text-only inference and caps the ceiling. It is main-decked at about one copy almost exclusively in Beetrooper, confirming a practical home but also confirming it is an archetype-locked tech piece rather than a generic staple.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 18 | Requires being in hand plus opponent-controlled 2 face-up Defense Position monsters and an all-Insect Graveyard, and it is not shown to be searched by any listed partner (verified). |
| Combo & Conversion | 30 | It produces a single free Level-6 body rather than a full board, and combo data shows 0 appearances so any line is inference only (inferred). |
| Resource Economy | 55 | Sending 2 opposing monsters to the Graveyard while summoning itself from hand is a large swing on resolution, but it is dead weight in hand when the board condition is absent (inferred). |
| Effect & Interaction | 45 | It removes two face-up Defense Position monsters, which is proactive removal but not a negate and only targets a narrow board shape (verified). |
| Material Utility | 60 | DARK Level-6 Insect with 2300 ATK is a clean material for Insect Link and Xyz plays (Beetrooper Armor Horn, Inzektor Picofalena, Ultra Beetrooper Absolute Hercules all co-occurr in 100% of the sampled decks) even if its effect is negated (observed). |
| Resilience & Flexibility | 25 | It is a one-shot, condition-locked summon that is essentially dead on turn one and useless against Attack-position or Link/Xyz boards (inferred). |
| Deck-Building Efficiency | 50 | Averaging 1.03 copies per deck with no lock and no mandatory garnet, it is a cheap one-slot tech, though that slot is often a blank card (observed). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Extender. Intrinsic ≈ 43.3, Deck ≈ 46.5, Meta = provisional. Modifiers: Situational dead card (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summons itself from hand without using the Normal Summon and without paying a hand cost
- Simultaneously removes 2 opponent monsters (face-up Defense Position) and adds a 2300-ATK Level-6 body
- DARK Level-6 Insect is a clean material for the Insect Link/Xyz toolbox used alongside Beetrooper
- The all-Insect Graveyard condition is naturally satisfied in the decks that already run it
Weaknesses
- Only live when the opponent controls 2 face-up Defense Position monsters — useless against Attack-position or Link/Xyz boards
- Requires an all-Insect Graveyard, so it is effectively locked to Insect decks
- No combo evidence at all: it is not recorded as a starter, searched piece, material, or end-board component in any recorded line
- One-shot hand effect; if it is negated or the board shape is wrong it contributes nothing
- Typically run at a single copy, so redundancy is minimal
Counters / choke points
- Opponents who never leave 2 face-up Defense Position monsters (Attack-position or Link/Xyz boards) turn the condition off
- Summon negation such as Solemn Warning/Judgment prevents the Special Summon and its removal
- Banish effects hitting your Graveyard Insects (e.g. D.D. Crow-style GY disruption) break the all-Insect Graveyard requirement (inferred)
- Any effect negation applied to the hand-activated summon leaves Mother Spider as a dead card for the turn
Best use
Going-second conditional extender and removal. Decks: Beetrooper, Insect (Battlewasp). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.'; DARK / Insect / Level 6 / 2300 ATK / 1200 DEF, no archetype; No hand-trap, floodgate, or tech hint tags; not a Top Card in any format; 60 recent decks run it, 60 in the main deck and 0 in the side, at 1.03 copies on average (58 are Beetrooper); Usage statistics: 52.38% inclusion in Beetrooper over the larger historical sample, typical 1 copy
- Observed: Top partners include the core Beetrooper pieces plus Gokipole, Resonance Insect, Inzektor Picofalena and Giant Beetrooper Invincible Atlas, confirming the Insect/Beetrooper shell; 0 recorded combo appearances, 0% as starter, 0% as material, no average power index — no practical combo centrality is measured
- Inferred: Because it needs an all-Insect Graveyard, it is functionally Insect-locked despite having no archetype; It is a going-second card: with an opponent's empty or Attack-position board it cannot be summoned; Removing 2 opponent monsters while adding a body is a positive card-advantage swing when the condition is met; Its Level-6 DARK Insect body still functions as Link/Xyz material if the effect is negated
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no side-deck usage recorded (all 60 copies are main-deck), so its going-second tech role is not directly evidenced






